![]() ![]() The Resource.cfg will stay in the main Mods folder with the rest of the files and/or folders that you add.įor testing purposes, I moved my entire Mods folder over to my Mac partition and into my new game, so this is what my Mods folder looked like at the time: You’ll notice that I have quite a few stray files and a lot of folders. I will recommend using categorised folders as it makes it more organised and easier to find certain files. On the left side of the screen, look for Advanced menu and make sure that the Include Custom Content box has a check mark in it to see creations that include CC.Now, as I tried to load this up, my game did crash (as I did have a lot more than 1000 files). Open the Gallery (F4 key shortcut) and select the My Library tab. It is on by default but you can use the command "tm.moveobjects off" to disable it. To enable, go to game options > other > and check the Script Mod box and restart TS4. To install, simply copy "tmex-moveobjects.zip" into the Mods folder. MoveObjects On - Some house creations require this script in order to place the lot properly. ![]() Simply refresh your Library and it will appear right away. You don't have to restart the game every time you install a new creation. After you copied the files in their designated folder, the downloaded content are ready and now available for use in game. You will also see a config file named Resource.CFG, which basically allows users to add third-party content. package format should be placed inside the Mods folder.
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